Mizunos most popular Pro Level glove, utilizing patented 3D Technology that has set the industry standard for position specific pattern designs, the Classic Pro offers the best in craftsmanship, fit, and performance in a Pro Level glove. Featuring classic throwback style leather which is rugged, rich, and natural pre-oiled to keep its shape over time. The Classic Pro brings back all of the tradition of the game, while providing unprecedented feel and control for the best players. Every Classic Pro has a new Ultra Soft Palm and Roll Welting to increase structure and support throughout the fingers. Each Mizuno Pro ball glove is handcrafted to the highest quality control standards by certified Mizuno Glove Technicians in Mizunos own ISO9001 certified facility in Shanghai, China. All glove craftsmen have been through a rigorous certification process overseen by Master Craftsmen Kosaku Kishumoto (fielders gloves) and Kuni Nakamura (mitts) who together have over 65 years of experience making ball gloves. Mizuno: Your passion is our obsession. 3D Technology Roll Welting 34 Inch Circumference Pro Sized Throwback Style Leather Ultra soft Pro Palm Liner
34 Inch Circumference
3D Technology
Throwback Style Leather
Roll Welting
Ultra soft Pro Palm Liner
Mizuno Classic Pro Soft GXC27 34 Inch Catcher's Mitt Reviews
Mizuno Classic Pro Soft GXC27 34 Inch Catcher's Mitt Reviews
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List Price : $29.95Price : $29.95
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From soggy ski jacket pockets to the big water and sand of the Grand Canyon, iSeries cases provide the assurance of reliable, all-weather protection from the elements for a variety of portable Apple devices. Even better, that peace of mind allows you to Touch, Talk and Listen through high-clarity, touch-sensitive windows, preserving the full functionality of iPads, iPhones and the iPod Touch, while also accommodating other devices of similar size.
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List Price : $19.99Price : $65.00
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What's creepier than a sinister clown? Nothing, as it turns out, which is probably why the makers of Dark Cloud 2 made their evil villain a member of the circus family. After all, a clown who lifts the town's friendly mayor off his feet--with a strangle hold--is not to be messed with. Welcome to the world of Dark Cloud 2. Stylistically, it resembles a Holly Hobbie Colorforms set. All the characters are of childlike proportions, and the village's Tudor buildings seem pried from a Yorkshire hamlet. While Maximillian, the preteen hero, wanders around his hometown, Parisian accordion MIDI music serenades him. Though this is not a kid's game (it carries a Teen ESRB rating), gamers who are put off by kitschy/cute nuances should beware--this game is loaded with them. But at its heart, Dark Cloud 2 is a wonderfully solid RPG. Its story has three main elements: Max's lost mother, the secret of what's going on outside the village, and why the evil clown wants Max's red stone pendant. Fighting takes place in real time, unlike the turn-based fighting in the similar Final Fantasy series. This was a good decision on behalf of the designers, as was the attention to weapon customizing. And if you love to manage inventory (there aren't many RPG fans that don't), this is your game. Not only can Max's weapons be upgraded, but by taking pictures and tinkering, he can create tools from scratch, in seemingly endless variations. There's so much more to this game than can be described in any review. Along the way, for example, Max meets up with Monica, a princess from the future. He may build a village using the Georama system, or he may just want to do a little fishing--to say more would be to spoil the fun, but you get the idea. You'll just have to discover it all--and there is a tremendously rich world here--on your own.
Amazon.com
What's creepier than a sinister clown? Nothing, as it turns out, which is probably why the makers of Dark Cloud 2 made their evil villain a member of the circus family. After all, a clown who lifts the town's friendly mayor off his feet--with a strangle hold--is not to be messed with.
Welcome to the world of Dark Cloud 2. Stylistically, it resembles a Holly Hobbie Colorforms set. All the characters are of childlike proportions, and the village's Tudor buildings seem pried from a Yorkshire hamlet. While Maximillian, the preteen hero, wanders around his hometown, Parisian accordion MIDI music serenades him. Though this is not a kid's game (it carries a Teen ESRB rating), gamers who are put off by kitschy/cute nuances should beware--this game is loaded with them.
But at its heart, Dark Cloud 2 is a wonderfully solid RPG. Its story has three main elements: Max's lost mother, the secret of what's going on outside the village, and why the evil clown wants Max's red stone pendant. Fighting takes place in real time, unlike the turn-based fighting in the similar Final Fantasy series. This was a good decision on behalf of the designers, as was the attention to weapon customizing. And if you love to manage inventory (there aren't many RPG fans that don't), this is your game. Not only can Max's weapons be upgraded, but by taking pictures and tinkering, he can create tools from scratch, in seemingly endless variations.
There's so much more to this game than can be described in any review. Along the way, for example, Max meets up with Monica, a princess from the future. He may build a village using the Georama system, or he may just want to do a little fishing--to say more would be to spoil the fun, but you get the idea. You'll just have to discover it all--and there is a tremendously rich world here--on your own. --Jennifer Buckendorff
Pros:
Multi-layered world with strong replayability
Intuitive game controls
Strong inventory management and interesting items
Great, playful aspects, like Steve the "ridepod"
Cons:
Painfully slow, almost hour-long introduction
Some repetitiveness in weapon upgrading and dungeon maps
Hokey gestures and dialogue
An epic action/RPG adventure that allows you to build and explore as well as do battle
Rebuild lands with an enhanced Georama feature that allows you to recreate worlds in greater detail with more items and flexibility
Offers more than 100 hrs. of monster-crushing and dungeon-exploring gameplay
New battle system features blocking, dodging, short-range attacks and long-range attacks
Until I beat this game, I was playing it for about 5 hours a day, which is unusual for me. It took me at least 50 hours to beat it. I am a veteran 26-year-old gamer.
While the original Dark Cloud was sort of a Zelda 64 clone, this new one has many new innovations that make it a huge improvement over the first (which was a fun game as well, actually). The two most noticable improvements are the cel-shaded graphics and the fact that the weapons don't break permanently (good news).
The voice-overs are pretty good, although there are probably too many cut scenes. The combat is action-oriented, and fun, for the most part. All in all, this game is more deep and entertaining than you might think. There is not much to complain about, and it is a welcome addition to the Playstation 2 library!
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Dark Cloud 2 picks up where the original left off - but adds in so many enhancements, mini-games and improvements that it's far more than just a sequel.
First off, the graphics and sound engine have gotten a HUGE revamping. The cel shading used for the characters is stunning, and you can customize the hat, outfit and even shoes your character wears. Playing the game is like watching a movie, complete with a title sequence and music.
There are the dungeons to explore, with multiple levels and various 'medals' to win by doing special feats on each level. You're given incentive to go back and replay them to achieve all of the special requirements.
There are your weapons, which you can customize in various ways, build up into better levels and combine together. There are towns that have vanished that you have to rebuild, adding in an animal crossing/sim feel that lets you wander around the town you have built and admire your achievements.
There are so many built in subgames that... Read more
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I played the original Dark Cloud for several weeks before I grew bored with it. Dark Cloud 1's gaming system was complex, repetitive, and too convoluted to impress most gamers.
Enter the sequel. Dark Cloud 2 takes place in a world separate from the original, and it shows. The game features cel shaded graphics, offering it a very rich "cartoon" look, which managed to impress me. Most cel-shaded games seem like they're engineered for kids, but not this one.
Dark Cloud 2 almost seems like a game from a different series, rather than a sequel to Dark Cloud 1. The storyline is complex, lengthy, and diverse. The gameplay is simplistic, yet satisfying. The in-game music is rich and memorable. There's a plethora of mini-games to keep you entertained between missions.
The best part of this game, however, is the in-game Help system. There's a tutorial for just about everything in the game, and each tutorial provides clear and precise directions for everything. There's even a... Read more
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List Price : $19.99Price : $129.99
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The Legend of Zelda: The Wind Waker returns you to the world of Hyrule as you travel the waves to tame the winds! Brilliant combat, fantastic facial expressions and beautiful oceans will immerse you in the land of Hyrule as you face Gannon!
Amazon.com Review
The Legend of Zelda series practically defined adventure gaming for an entire generation. Link, the hero of the adventure games, delighted millions by starring in games for each Nintendo console from the NES and Super NES to the Nintendo 64. Link brings this beloved franchise to the Nintendo GameCube in The Legend Of Zelda: The Wind Waker, and he's more animated than ever.
The first thing you'll notice about The Legend Of Zelda: The Wind Waker is that it looks completely different from any previous title in the franchise. Nintendo has opted to use cel-shading technology on Wind Waker; the result is that the game looks like a cartoon. Die-hard Zelda purists initially howled at this change, arguing that the game skews too young. I think it's fantastic. The cartoon animation style allows for better expression of the characters, and several of the animations--like Link trying to pick up an object that's too heavy--are so cute that you can't help but laugh a little.
The second thing you’ll notice is a focus on wind. Instead of trotting around on foot, Link travels from island to island on a talking boat, but he doesn't get far without the wind blowing in right direction. Luckily, you'll learn how to change the direction of the wind early in the game, and you'll do so frequently--not only to power your boat but also to solve puzzles. Clever use of wind makes Wind Waker stand out from more conventional adventure games.
The third thing you’ll notice is that the game is just plain fun. Puzzles are innovative and refreshing, and despite some tricky puzzles, I never felt too frustrated to keep playing. The locales you'll visit are invariably exotic and fun to explore, and the host of bizarre creatures you'll encounter (friendly and otherwise) are always a kick in the pants. Moreover, though the look is radically different, Wind Waker feels like a classic Zelda game. Veterans of the early games in the franchise will experience more than a bit of nostalgia while playing it.
The Legend Of Zelda: The Wind Waker is everything you've come to expect from a Zelda game, and it's one of the best adventure games to date. This is a must-have title for any GameCube owner. --Jon "Safety Monkey" Grover
Pros:
New cel-shaded animation looks great
Puzzles and characters are a lot of fun
There's a special place in the heart of any gamer who's ever owned a Nintendo console, and that place is shaped like a Triforce
Cons:
Some Zelda purists may be turned off by the cartoon look
Set in an era after the events in The Ocarina Of Time, this incredible adventure takes a different young hero named Link on an all-new quest.
Link's sister Aryll has been taken by a monstrous bird. Link sets sail to track down the bird and get her back -- setting him on a quest that will make him as much a legend as his namesake.
As you face monsters and try to think your way around obstacles, you'll earn the Wind Waker -- a special conductor's baton that controls the winds.
Incredible new combat engine with exciting new moves like the parry attack.
Addictive mini-games and side quests will help you earn rupees.
This review is from: The Legend of Zelda: The Wind Waker (Video Game)
The Legend of Zelda: The Wind Waker...It was in development for 3 long years and it basically maxes out Gamecube's hardware capabilities (cel-shading is an extremely difficult effect for processors/graphic engines to handle).
AWARDS + REVIEWS Zelda: The Wind Waker came out in Japan in December and is considered one of the greatest games of all time there. Famitsu magazine in Japan (the most reliable gaming magazine in the world..and every game is reviewed by 4 different critics) gave Zelda: The Wind Waker a perfect 40/40. Only three other games have ever gotten a score that high (Zelda: Ocarina of Time, Vagrant Story, and Soul Calibur). Famitsu says "Any pangs of anxiety you may have with the cartoon-shading look will instantly vanish once you play the game." Two of the reviewers actually said the game was so good that they cried in delight. In fact, Zelda has recieved only one non-perfect review in Japan and that was by Dengeki magazine (it got a 9.5/10) ..and Dengeki scores... Read more
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This review is from: The Legend of Zelda: The Wind Waker (Video Game)
(NOTE: I imported and currently own the Japanese version of the game and have played through it).
Words fail me to describe just how wonderful this game is.
As a continuation of Nintendo's most polished series, you know without even the slightest bit of doubt that they've done the visuals and audio right; the graphics really have to be seen in action to be appreciated. It's like controlling your own little cartoon world. The facial expressions and the way the characters can interact with the environment is superb. The soundtrack is phenomenal as well, with plenty of new music and a return of some classic tunes (including the one we all know from the original Zelda).
Graphics and sound are important, but they alone don't make a game fun; what really sets this game apart from anything else I've ever played is the gameplay. From the intro to the last battle, every moment of Wind Waker shines of quality. The overworld is bigger than you can imagine, and each creatively designed... Read more
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This review is from: The Legend of Zelda: The Wind Waker (Video Game)
In some ways, a classic video game series is both a blessing and a curse. On one hand, developers are carrying on a tradition, a legacy. They've earned thousands (dare I say millions?) of devoted fans, and their names will almost assuredly be carved deep into the halls of video game history. Their work will go out into a remarkable number of homes, almost immediately after release. But, by that same token, each individual follow-up title is met with ridiculous scrutiny and astronomical expectations. No longer are these developers and programmers merely entertaining the public, they're toying with electronic mythology. It's all black and white, they're either delivering "the best title since.." or they're raping their own legacy. Rarely will a highly anticipated sequel be met by a lukewarm response from fans of the series, they'll either love it or they'll hate it. And, for the most part, a major change to the status quo is viewed as a bad thing.