Tuesday, April 17, 2012

Super Metroidsuper


Customer Rating :
Rating: 4.8

List Price : Price : $279.99
Super Metroid

Product Description

Buy Super Metroid for Super Nintendo (SNES) and take control of the powerful heroine Samus Aran in her journey across the planet Zebes to find and take back the stolen Metroid from the evil Ridley the head honcho of the gang the Space Pirates! In Super Metroid Samas Aran comes in contact with the baby Metroid and takes it to the Ceres Space Colony for care but later finds that the Colony's scientists have been killed and the baby has been kidnapped! When you buy Super Metroid you will need to help Samus Aran defeat the bosses of the Space Pirates and find the baby Metroid! But be careful don't destory it - it may be able to help you later in the game! Samus Aran desperately needs your help! Buy Super Metroid for Super Nintendo (SNES) today and help the bounty huntress defeat the evil Space Pirates!  




    Super Metroid Reviews


    Super Metroid Reviews


    Amazon.com
    Customer Reviews
    Average Customer Review
    85 Reviews
    5 star:
     (75)
    4 star:
     (8)
    3 star:
     (1)
    2 star:    (0)
    1 star:
     (1)
     
     
     

    27 of 28 people found the following review helpful
    5.0 out of 5 stars This is my favorite action/adventure game of all time!!!!!, December 21, 2001
    By 
    jasenao (Dothan, Alabama, USA) - See all my reviews
    This review is from: Super Metroid (Video Game)
    It's sort of funny how I came to own Super Metroid. Back in 1995, I had some money and I was looking to buy some used Super Nintendo games at the local Movie Gallery. I found one that I wanted, but I had enough money to buy one or two more. I didn't really see any others that I was dying to have, but Super Metroid looked spectacular from the back of the box and I had always heard about how great it was, so I went ahead and bought it. Little did I know that it would turn out to be my favorite game of its kind, and possibly my favorite video game of all time!

    When you first start a new game of Super Metroid, a short cinema that consists of 3D pictures and dialogue will start showing and telling the story. I could tell you the story, but that would spoil it.

    Your job is to control Samus Aran, and guide her through several different and challenging worlds that mainly consist of futuristic-looking aliens as enemies. While you make your way through the game, you can always pause... Read more

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    14 of 15 people found the following review helpful
    5.0 out of 5 stars One of the best sides-crollers ever made, May 19, 2002
    By 
    This review is from: Super Metroid (Video Game)
    You're Samus Aran on your third (and best) video game adventure as you return to the ruins of planet Zebes. A side-scroller second only to Castlevania: Symphony of the Night, Super Metroid can blast with the best of'em, with 7 massive areas, 5 different weapons, a grappling beam, x-ray vision (no, you cannot peak through her armor!), a swirly-swirl attack that enables Samus to soar through the air, a jumping ball-curl, tons of well-detailed underling anemies, and several excellently-detailed boss enemies. . . are you still with me? You go all the way from the surface of Zebes, through an abandoned space station and dark tunnels and lots of water, to the extremely hot pits of the planets core, where you fight the infamous Mother Brain. I'm not giving anything else away though. You have to play this plastic little gem yourself.

    Now for the bad stuff: like all her known previous adventures, Samus goes this one alone and, unlike the the Nintendo Power comic, does not interact with any... Read more

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    8 of 8 people found the following review helpful
    5.0 out of 5 stars One of the best games ever created. A true classic., December 2, 2003
    This review is from: Super Metroid (Video Game)
    What makes this game so fun, so classic?
    A slow beginning that recaps the previous metroids; being dumped into a HUGE, absolutely MASSIVE world filled to the brim with secret passages, secret items, secret weapons, freaky enemies, and surprise after surprise. When this first came out, there was no gamefaq.com to help you; you were on your own, and chances were you didn't beat the game in under 3 hours the first time you played. This is the game that inspired Symphony of the Night and all the GBA Castlevania games.
    Personally: This was the first game that I ever played for five hours without getting anywhere. How frustrating! To get to the end of a looong passageway only to find a dead end. But wait.... just shoot the ceiling in the right spot... or roll into ball mode and go through a fake wall... voila! There's the elusive speed boost, or the space jump, or any of the dozens of pickups, and another portion of the map became available, granted that you could find it... Read more
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